Outline

    1. Animal-Animat Coevolution
    2. Coevolution, in nature
    3. Coevolution, in computers
    4. Learning Game Playing
    5. Too many fitness evaluations
    6. Idea
    7. Idea (2)
    8. Requirements
    9. Tron, the movie
    10. Tron, the game
    11. Tron, the animat
    12. Scheme(2)
    13. System overview
    14. Fitness function
    15. Results
    16. Evolution of the win rate
    17. Learning in human players
    18. Longevity of human players
    19. Animat performance vs. novice humans
    20. Analysis of champion animat (1)
    21. Analysis of champion animat (2)
    22. Conclusions and future work
    23. Ecosystem
    24. Evolutionary learning
    25. Background process' fitness function
    26. Shared fitness
    27. Foreground Process
    28. Background Process
    29. Tron
    30. Tron, the game
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