Outline
1. Animal-Animat Coevolution 2. Coevolution, in nature 3. Coevolution, in computers 4. Learning Game Playing 5. Too many fitness evaluations 6. Idea 7. Idea (2) 8. Requirements 9. Tron, the movie 10. Tron, the game 11. Tron, the animat 12. Scheme(2) 13. System overview 14. Fitness function 15. Results 16. Evolution of the win rate 17. Learning in human players 18. Longevity of human players 19. Animat performance vs. novice humans 20. Analysis of champion animat (1) 21. Analysis of champion animat (2) 22. Conclusions and future work 23. Ecosystem 24. Evolutionary learning 25. Background process' fitness function 26. Shared fitness 27. Foreground Process 28. Background Process 29. Tron 30. Tron, the game BACK TO ABOUT TRON