What is Tron?
An experiment in Online Machine Learning
With every mistake we must surely be
learning
G. Harrison
Genetic Programming
Genetic programming is a computer learning method that
imitates nature's selection process to lead a population of
computer programs towards improving levels of performance.
Tron
Tron is a dynamic game, difficult for computers to learn.
Playing against itself a computer might believe that is doing a
good job when it is not, because it lacks a parameter (ie, a
really good player) to compare.
This experiment
In this experiment, we have put a genetic learning algorithm
online. A "background" GA generates players by having the
computer play itself. A "foreground" GA leads the evolutionary
process, evaluating players by their performance against real
people.
Your participation
Every time you play a game you incorporate a new tiny bit of
information into our genetic algorithm. Hopefully, in the
following few months, the computer may come up with smarter
opponents than it had in the beginning.
Slide Show
Publications about this project
-
Funes, Pablo and
Pollack, Jordan B.
(2000).
Measuring Progress in Coevolutionary Competition.
From Animals to Animats 6: Proceedings of the Sixth International
Conference on the Simulation of Adaptive Behavior. MIT Press.
-
Sklar, Elizabeth,
Blair, Alan D. ,
Funes, Pablo and
Pollack, Jordan
(1999).
Training Intelligent Agents using Human Internet Data .
IAT-99.
(to appear).
-
Funes, P.,
Sklar, E.,
Juillé, H. and
Pollack, J.
(1998).
Animal-Animat Coevolution: Using the Animal Population as Fitness Function.
Pfeifer, R. et. al. (eds.)
From Animals to Animats 5:
Proceedings of the Fifth International
Conference on Simulation of Adaptive Behavior
. MIT Press. pp 525-533.
-
Blair, Alan D. ,
Sklar, Elizabeth and
Funes, Pablo
(1998).
Co-evolution, Determinism and Robustness.
In Simulated Evolution and Learning (SEAL-98).
Lecture Notes in Artificial Intelligence 1585.
Bob McKay, Xin Yao, Charles S. Newton, Jong-Hwan Kim, Takeshi Furahashi, eds.,
Springer-Verlag.
-
Funes, P.,
Sklar, E.,
Juillé, H. and
Pollack, J.
(1997).
The Internet as a Virtual Ecology: Coevolutionary Arms
Races Between Human and Artificial Populations.
Brandeis University Computer Science Technical Report CS-97-197.
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